I was onboarded to visually translating early world building concepts, production design, and inspiration from illustrator Charlie Harper. Set in a hybrid world that features both futuristic technology and heavily medieval aesthetics, designers and VFX Supervision agreed that free discovery using 2D, 3D, and the gray in-between would find the best blend of cinematic illustration, and result in ideas that help the larger pipeline prioritize visual outcomes rather than just accept the understood limits of technology. Find out more in the interactive art book.
L O S = Level Of Style
One of my main explorations was to help discover, define, and lay out a scalable recipe to execute the gradient of detail between foreground, midground, and background objects. This became referred to internally as "LOS" or Level of Style.
The Set Extension team - Final BG Paintings, Environments, and Hybrid approaches
Beyond VisDev, I lead the Set Extension team in moving exploratory work directly into the final images with as few stops in between as possible. This is a collection of my favorites: using any and all 2D and 3D to get the Art right and result in a movie that has moments of illustration and magic. Environments, by any means necessary. While I am featuring my own work, I want to shout out the inspiring, wonderful, and brilliant friends who played a role on the team at different points: Olivier Dubard, Chris Wesselman, Eric Urquhart, and Brian Handler.
And even though this isn't focused on tools, much of the blended discovery approach seen throughout this page would not have been as easily achievable without intuitive 3d programs (Blender), realtime GPU rendering (Octane), and my trusty Nespresso machine.
Here is an assortment of unsorted studies, style exercises, explorations, and silliness.