Exploring + Establishing + Executing different styles of world building as part of visual development, rendered final images, and interactive real-time environments.
I am working in game dev as the Principal Art Director for Wizards of the Coast Digital Publishing, creating inspiring visual targets for video game IP from mobile to AAA.
I enjoy taking a multi-disciplinary and open-minded approach to image creation and ideation: by any means necessary.
Chasing my daughter, traveling with my brilliant wife, reading sci-fi books, doodling, sitting pensively on stairs, HBO, and consuming copious amounts of espresso all contribute heavily to my happiness and sanity.
Clients + Employers: Wizards of the Coast | The Walt Disney Company | 20th Century Fox | Hornet Inc | Falcon's Creative Group | Rooster Teeth
For professional inquiries, please get in touch.
Justin Gladis
jpgladis@gmail.com

"Sitting pensively on stairs." - Date Unknown
Preferred tools:
Painting/Design - Photoshop, Krita, Alchemy
Modelling - Blender, 3DCoat, Maya
World/Environment - World Creator, Vue, Speedtree
Compositing - Nuke, After Effects
Lighting/Rendering - Octane, Keyshot, Mantra, Arnold, Studio++
Realtime - Unreal Engine, Eevee
Volumetric Clouds - Houdini, Vue, Maya
Coffee - Iced Cortado, Double Espresso