Exploring + Establishing + Executing multi-disciplinary world building as part of visual development, pitches, prototypes, and game development for established brands and original IP.
I am currently working as a Principal Art Director for Wizards of the Coast Digital Gaming, setting a vision and leading external and internal teams for video game IP from mobile to AAA.
Chasing my daughter, traveling with my brilliant wife, reading sci-fi books, doodling, sitting pensively on stairs, HBO, and consuming copious amounts of espresso all contribute heavily to my happiness and sanity.
Clients + Employers: Wizards of the Coast | Hasbro | The Walt Disney Company | 20th Century Fox | Hornet Inc | Falcon's Creative Group | Rooster Teeth
For professional inquiries, please get in touch.
Justin Gladis | jpgladis@gmail.com
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"Sitting pensively on stairs." - Date Unknown
Preferred tools:
Painting/Design - Photoshop, Krita, Alchemy
Modeling - Blender, 3DCoat, Maya
World/Environment - World Creator, Vue, Speedtree
Compositing - Nuke, After Effects
Lighting/Rendering - Octane, Keyshot, Mantra, Arnold, Studio++
Realtime - Unreal Engine, Unity, Eevee
Volumetrics - Houdini, Maya
Coffee - Iced Cortado, Double Espresso