Exploring + Establishing + Executing IP multi-disciplinary world building as part of visual development, pitches, prototypes, and interactive real-time experiences.
I am currently working as the Principal Art Director for Wizards of the Coast Digital Gaming, setting a vision and leading external and internal teams with inspiring targets for video game IP from mobile to AAA.
Chasing my daughter, traveling with my brilliant wife, reading sci-fi books, doodling, sitting pensively on stairs, HBO, and consuming copious amounts of espresso all contribute heavily to my happiness and sanity.
Clients + Employers: Wizards of the Coast | Hasbro | The Walt Disney Company | 20th Century Fox | Hornet Inc | Falcon's Creative Group | Rooster Teeth
For professional inquiries, please get in touch.
Justin Gladis
jpgladis@gmail.com
![](https://cdn.myportfolio.com/86641f1a99509f53fad6ad3db0f07c71/3cffec0a-5f90-4fcd-aa88-79b8651c2c1d_rw_1200.jpg?h=83cd2880b18f80695cfccfe00955ecb4)
"Sitting pensively on stairs." - Date Unknown
Preferred tools:
Painting/Design - Photoshop, Krita, Alchemy
Modelling - Blender, 3DCoat, Maya
World/Environment - World Creator, Vue, Speedtree
Compositing - Nuke, After Effects
Lighting/Rendering - Octane, Keyshot, Mantra, Arnold, Studio++
Realtime - Unreal Engine, Eevee
Volumetric Clouds - Houdini, Vue, Maya
Coffee - Iced Cortado, Double Espresso