When combined with the hero assets we had already created, you could get a sequence's worth of environments up and running in hours, not days. The backlot gave flexibility for different times of day while still providing an exellent base for a paintover and projection onto the geometry for custom painting.
The first pass of the environment above was created for Art Director feedback in a few hours by leveraging a previously created hero element for the funnel volcano, backlot mountains and hills, and then a final paintover with a sky and additional texture to bring it all together. This backdrop was used in 16 shots in a sequence.