This 3D visual development was aimed at creating an energetic and gestural environment that we could actually shoot inside of. Irregular "squinky" internal details were combined with a straight silhouette. From there, I could group blocks together to pose them to fit story beats for closing in the neighborhood, creating a visual rhythm in otherwise static objects.
These were made in Blender and rendered with Octane. The truck is adapted from 2D designs from the super talented Tom Humber.