This 3D visual development was aimed at creating an energetic and gestural environment that we could actually shoot inside of.  Irregular "squinky" internal details were combined with a straight silhouette.  From there, I could group blocks together to pose them to fit story beats for closing in the neighborhood, creating a visual rhythm in otherwise static objects.  
These were made in Blender and rendered with Octane.  The truck is adapted from 2D designs from the super talented Tom Humber.
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