00:00 - 00:48
Responsible for all except character lighting. I led a 3 person generalist team that modeled, animated, simulated, textured, lit, rendered, and composited 46 individual shots for an interactive aerial sequence. Shots on my reel represent work that I did myself.
For a much more detailed breakdown of our team effort, please watch this 90 second breakdown with audio.
Software: Vue, Maya, Houdini, Nuke, Photoshop
00:49 - 00:59
Designed, modeled, textured, lit the background city of Shinjuku, including animated motion graphics in this two-shot vignette.
Software: 3dCoat, Maya, Substance Designer, Nuke, Photoshop

01:00 - 01:08
Set extension of DC needed a multidisciplinary approach to mix between custom building models I created, buildings from the backlot, lighting, texturing, matte painting, some lightweight tree assets, and a sprinkling of fairy dust. I also composited the final shot.
Software: Blender, Maya, Nuke, Vue, Photoshop

01:09 - 01:13
Created mountain ranges + clouds for use throughout this sequence for use in this 3d matte painting.
Software: Maya, Nuke, Vue, Photoshop

01:13 - 01:14
Texturing, lighting, and paint-over of all except the car, which I've conveniently blacked out of this image.
Software: Maya, Nuke, Vue, Photoshop

01:15 - 01:16
Matte painting of DC city.
Software: Photoshop, Nuke, Vue

01:17 - 01:19
All of the city except the character. 3d Matte Painting.
Software: Maya, Photoshop, Nuke
